View flipping ebook version of Starfinder Core Rulebook published by Draconis Ferox on 2021-12-20. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. 178 Level 8; Price 1,380 Hands 1; Proficiency Grenade Damage 3d6. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. x2. This strictly matriarchal culture leaves few opportunities for a common male, and training as an enforcer for a noble house or. Find the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. It has a 20-foot range increment and a capacity of drawn, and its explode special. Level: 10 Price: 2500 Range: 20 ft. ) are sold preloaded. Remember those soldiers who supposedly died on the battlefield? Well, they are still dead, but their weapons and armor are now being used to infiltrate the ranks! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was consi Once per day, a mechanic can take 10 minutes to repair their drone, which then recovers 10% of its Hit Point maximum. Making the grenades scatter and damage the party was a good response, definitely. Mechanic explosives-based build. Starfinder Enhanced! 25 new grenade types! and it's not just a bunch of new damage types, there are even grenades that can heal now, or give haste/slow, disarm anyone holding metal objects, cause area damage that continues for 1d4 rounds, anti swarm grenade allows for single target attack to work against the swarm. If I had known that grenades weren’t the best I would’ve gone with the shock and awe one, but free grenades sounded too cool to pass up. Starfinder Creature Index. Frag Grenade, Mk 4 Source Starfinder Core Rulebook pg. So, I am coming to Starfinder after playing a lot of 5e during 2020 and this year, and I really loved the mechanic class. Accidentally punting the grenade 20 foot, it bounces or rolls 5 ft or what ever. Other creatures in the galaxy, such as the weapon-dealing drow of Apostae, have replicated this horrid tech. Source Starfinder Armory pg. Smoke grenade. On top of that, adding new creatures to a combat is a good way to eff with action economy and can unbalance encounters fairly quickly. The Shock Grenade is a Star. Level: 4 Price: 325 Range: 20 ft. 39 Level 7; Price 1,640 Hands 1; Proficiency Grenade Damage —; Range 20 ft. So yes, absolutely, you can take Weapon Focus in Grenades. While in stun mode, all the weapon’s attacks are nonlethal. I'm bombard because I like the grenadier thing for my level2 combat feat I was just going to pick grenade mastery because of. The Starfinder Combat Pad is a handy way to keep track of initiative, round-by-round effects, character conditions, and more. Summoning grenade, mk 1 (Hybrid) Starfinder Armory p. Grenade Scrambler, Mk 1 Source Starfinder Armory pg. ) A stickybomb grenade. Armor Source Starfinder Core Rulebook pg. Support United Paizo Workers! Click here for more details! Player Classes Biohacker. 184. Specifically, about loot, grenades, and power armor. Grenades are loaded individually, rather than in magazines. The arcane assailant fighting style supplements its combat effectiveness with magic powers, drawing on traditions of warrior-wizards dating back to well before the Gap. Playing Starfinder? Bring a thrilling Skreebara battle to life with custom sounds for any Starfinder Adventure Path. 56 Alkainan CR 5 XP 1,600. Happy adventures Starfinders, and remember, always throw grenades at least 25ft away from the party, as stated in the Starfinders Health and Safety Approved Guidelines For Throwing Deadly Projectiles. This combo enables you to full attack from round 1 and potentially control other upgrades or even weapons. Source Starfinder Core Rulebook pg. With purple skin and white hair, drow are physically beautiful but merciless. 179 Level 14; Price 10,500 Hands 1; Proficiency Grenade Damage 6d12 E; Range 20 ft. 41K subscribers in the starfinder_rpg community. Creatures that fail their save against a concussion grenade are knocked prone. In Starfinder, mechs represent powerful tools for PCs to confront far mightier foes than they could unaided. 196From Starfinder Player's Guide p. 5. Heaven’s Radiance. The closest I could find was the critical hit effect, which is 1 round. Range. This should be represented by a target using reflex to save, that should effectively "flush" them from their cover, leaving them completely open to attack for at least a round. Acreon – Goblin Stash – computer key card, incendiary grenade I, two shock grenades I, stickybomb grenade I, two detonators, engineering tool kit, fire extinguisher, 500 UPBs, credstick (500 credits) Acreon – Crew Storage – shock fusion seal (5th), two mk 1 serums of healing, three medpatches, noqual (500 credits) Acreon The threat of them is generally represented not by them killing main characters, but by forcing characters to take them seriously and possible shake off effects of shock and awe. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. ). ) A fragmentary, or frag, grenade explodes in a cloud of shrapnel. Grenades. Lightsabers [] A weapon for a more civilized time, found as hilts and ready-to-use with crystals installed. 5. A grenade scrambler affects only grenades whose item level is equal to or lower than its own level. An entangled creature can attempt such a. X1. If you can afford to spend the actions, you can use a swift to 1-hand the weapon, a standard to attack with a grenade, and then use your move action to get a second swift action to 2-hand. Shock weapons emit powerful electrical blasts that can damage and potentially stun enemies. g level 14 -2 to hit +7 to damage seems good but at level 2 -2 to hit +2 damage is not good. . 5. Foes important enough to have a name who carry grenades would carry the elite versions, while faceless mooks would use the normal versions. Which of. Dave’s solution was to apply his extensive experience building NASCAR chassis to building a prototype. 127. Produced by priests of good-aligned deities, holy water grenades explode with a spray of consecrated water that harms undead creatures and evil outsiders while leaving other creatures and objects merely damp. Improved Explosives. 4) If you miss, the grenade lands in the different grid intersection. grenade or simply sticky bomb, was a British hand grenade designed and produced during the Second World War. Disruption Grenade SFS Note: Relics do not sell for full resale value, but can be sold for 50% of their value instead of 10%. Wonder grenade (Hybrid) Starfinder Armory p. I didn't even know this was a thing until recently. So while this is the base assumption, other munitions can also be used - probably with a higher DC to place and a lot more collateral damage. X1. 412. OGN. Name Level Price Range Capacity Bulk Special Source; Frag grenade I: 1: 35: 20 ft. 5. Ability Scores Character Advancement Health and Resolve Alignment. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion. Holo Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. 39 Level 2; Price 185 Hands 1; Proficiency Grenade Damage —; Range 20 ft. A grenade's listing on Table 7-7: Grenades shows its explosion radius. Up to 19 grenades. Interested in flipbooks about Starfinder Alien Archive? Check more flip ebooks related to Starfinder Alien Archive of Draconis Ferox. That would be like reusing land mines after they were set off. Frag grenade II. If your attack roll is a natural 20 and your attack total is equal to or greater than your target’s AC, your attack is a critical hit. The EMP wave from a pulse grenade is not intense enough to affect. Grenades in real life are used to flush an enemy using cover. Suggested Retail Price $29. Jul 4, 2019, 07:35 pm. Question. This cruel grenade propels exceptionally jagged shrapnel, causing lasting pain. Cook Grenade: you draw the grenade, pull the pin, then count "1 potatoe, 2 potatoe" and throw. Fused with magic, these shock grenades have their damage. 259, Starfinder #5: The Thirteenth Gate pg. This upgrade costs 50% of the base price of the computer. When the user hits a target with the shock pad, the weapon emits an electric discharge that stuns or damages. 39. Each grenade reduces the area’s gravity strength (Core Rulebook 401–402) by a number of steps based on the grenade’s model: extreme gravity to high gravity to standard gravity to low gravity. )Im also unsure if the type of grenade used changes the action type (IE, using a flash grenade instead of a Frag grenade). ) Riot Grenade, Mk 2 Source Starfinder Armory pg. This deals 1d6 electricity damage per level to every creature within 10 feet (except the drone). . Weapon fusions are magic unless stated. Some longarms support automatic fire as well. . The Basics; Ability Scores. If a creature doesn’t have enough room to appear, it doesn’t. Level: 1 Price: 35 Range: 20 ft. Shock Grenade, Mk 3 Source Starfinder Core Rulebook pg. Special Weapons One-Handed Weapons Grenades. 163. Wearing a shield without being proficient has the same penalty as. 178 Level 1; Price 40 Hands 1; Proficiency Grenade Damage —; Range 20 ft. Grenade, Shock (I–V) – Starjammer SRD. Price: 2500. At higher levels, you can use launchers, missiles, and other heavy weapons. User account menu. 273. Fused with magic, Flash grenades have their DC save. A grenade is an explosive weapon typically thrown by hand (also called hand grenade ), but can also refer to a shell (explosive projectile) shot from the muzzle of a rifle (as a rifle grenade) or a grenade launcher. The shock caster is only about three times the cost of the grenade, three time 1 SINGLE grenade! Each shot from the shock caster deals 7d12(not to go into exhaustive math, this is just an estimate off the top of my head, so please don't take me to task over the inaccuracy, but that's about 45 damage on average), so a bit over 2/3 of the damage. Small, long, heavy and sniper builds of every energy class of sci-fi weapon you could want. Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches [. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex save against the grenade. Holo Grenade, Mk 3 (Hybrid) Source Starfinder Armory pg. In general, tempest shock weapons are the. The Starfinder Galaxy Exploration Manual delivers two main components – information GMs can use to create a wide array of worlds and, of course, new character options – and does a good job of it. An adventurer’s weapon can be all that stands between them and death. Each creature also makes a saving throw (pg 183) to halve the damage and negate any additional effect (pg 181). ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. A grenade's listing on Table 7-7: Grenades shows its explosion radius. Starfinder takes tabletop RPG players beyond the high-fantasy setting and into the stars. Getting the DC up is not easy but most grenades are half or semi effective on successful saves. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. A few questions on Mechanics, Grenades,Nuar and whether going gunless is crazy. Starfinder Core Rulebook p. It's. You essentially gain INT+1 grenades of indeterminate type for free per day. A diminisher grenade affects only items and spells of the indicated level or lower or, for other effects, only those created by creatures with a CR or level equal to or lower than that listed. Track Charisma; Frequency 1/round for 6 rounds. Incendiary grenades have their damage increased by +1 per dice. ; Critical — Capacity drawn Bulk L; Special explode (staggered; 10 ft. ] Ysoki - Cheek Pouches, Starfinder SRD. The lore would be they are made of pure adamantine come in one of a couple of flavors (utility, incendiary, cryo, and shock) cost half as much as a normal grenade of the given tech level but can be reloaded after use for an appropriate standard block of ammunition/power and a sufficient engineering check. Stickybomb Grenade, Mk 1 Source Starfinder Core Rulebook pg. So, let’s try to model that behavior, specifically for Starfinder. Concussive and shock wave versions also produce a jolt. I've been thinking about purchasing the Starfinder Core Rulebook, all four Alien Archives, and the Fantasy Grounds Unity/Classic Ultimate License so I can play with friends without them needing to buy a copy. That doesn't exactly match the bubble I see in your. Common drow form the majority of civilian and military forces and are governed by more powerful drow nobles. Grenade sails to target, hits dealing B damage per spell, then explosive shenanigans ensue. 5. The Basics. Chapter 5: Skills. If you're blowing up your own weapons you'll probably be messing up WBL pretty bad. 184. Longarms require a battery or ammunition of the proper size and type to function. I've used laser rifles, diasporan snipers, and shock casters effectively. Riot Grenade, Mk 1 Source Starfinder Armory pg. 183: Grenades are thrown weapons that detonate in an explosive radius when they reach the target. Capacity: Drawn. Shock Grenade A shock grenade releases a pulse of electrical energy on impact. Level: 1. 75. 95. This strictly matriarchal culture leaves few opportunities for a common male, and training as an enforcer for a noble house or. Both have a 15ft explosion radius and offer saves for half damage. When the grenade detonates, the summoned creatures appear immediately in unoccupied spaces, but a creature needs to have only 1 square of its space inside the blast radius. Grenades are single-use weapons that are destroyed when used. A flying creature caught in the blast is affected as if by the trip combat maneuver if it fails its save, descending 10 feet and becoming prone if this causes. Conditions are circumstances or states that can affect characters for an extended period of time. The setting has some restricted healing (mostly no mystic and limited hp healing), so that was why I bumped by con up a little at the expense of having a 14 dex, but I wonder if that is really necessary as well. In some respects, Armory is Starfinder's version of Pathfinder's Ultimate Equipment: a book filled to the brim with weapons, armors, adventuring gear, and magical items. A level 1 NIL grenade launcher, can shoot a grenade up to 60ft without penalty. 124 Shields are a new category of equipment. ) A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Grenades often inflict critical hit effects, so if their descriptions don't say otherwise then I'd follow the rules from the fruitcake hit effect. Stellar revelations require you to have a minimum level, and are organized accordingly. Drawn: L: Explode (1d8 E, 15 ft. Technology is everywhere in Starfinder, and includes any number of devices useful to adventurers, such as those presented on Table 7–26: Technological Items. The following descriptions give details about the most common conditions. 5 item Lv)+Str]. Now reselling isn't as appealing because stuff only gets 10%. Straightforward Operative. A smoke grenade deals no damage instead, it releases a cloud of dense smoke. Adventurers use weapon fusions to customize their weapons for a specific enemy or to increase a weapon’s overall effectiveness. Fragmentation grenades have their damage increased by +1 per dice. Heavy weapons are difficult to hold steadily and aim accurately, and they thus require a minimum Strength score to use to their full potential. Every 10 items that have light bulk count as 1 bulk, and fractions don’t count—so 10 items with light bulk have a total of 1 bulk, and 19 such items also have a total of 1 bulk. The main advantages are more weapon slots (in case you have heavy weapons, to slot in that grenade launcher for extra utility), and setting a high Strength score without needing to invest too much into it + some high level unique armor upgrades (Titan Shield OP). Its called "cheap grenades = easy ways to break encounters". 218. In this fight Juarez came out fighting hard, throwing many punches in quick succession, cutting off the ring and cornering Bangarh and keeping him on the rop. The Basics . 178 Level 10; Price 2,350 Hands 1; Proficiency Grenade Damage 2d8 C; Range 20 ft. 259, Starfinder #5: The Thirteenth Gate pg. Price 2,500 gp. 18 Your character has six ability scores that represent her basic attributes and raw potential: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Benefit: Choose one weapon type (small arms, longarms, heavy weapons, etc. explode [15 ft. ] Ysoki - Cheek Pouches, Starfinder SRD. Smoke Grenade Source Starfinder Core Rulebook pg. The grenade launcher lacks the "unwieldy" property and has enough capacity for up to six grenades. 184. 122 You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. While all of the weapons are unique and interesting, it can be extremely tedious to search through pages of tables in the Core Rulebook and dozens of pages in the Armory. Premium Powerups Explore Gaming. Improved Incendiary. Unfortunately, those are both insight bonuses. Shock Pad. All the preparation is done for you and every sound you'll need is right at your fingertips. Depends on the build. You'll also be limited by how much equipment you can throw away. 179 Level 16; Price 24,300 Hands 1; Proficiency Grenade Damage. Capacity: Drawn Bulk: L Special: Explode (smoke cloud 1 minute, 20 ft. Capacity: Drawn Bulk: L Special: Explode (2d6 P, 15 ft. 3) If you hit, deal damage to all creatures within the explode radius. Found the internet! 12. 5. Advertisement Coins. A smoke grenade deals no damage; instead, it releases a cloud of dense smoke. Thankfully it grants for the whole line of weapons and so you can get a full line of launchers (go for cluster) and you don't waste proficiency and feats on a lot of weapons you won't ever use like singularity cannons or stormcallers. Improvisations; Expertise TalentsView flipping ebook version of Starfinder Armory published by ccain666 on 2023-01-16. 179 Level 12; Price 4,300 Hands 1; Proficiency Grenade Damage. Most player characters and many monsters occupy a single 5-foot square, though some bigger creatures occupy multiple squares. ; Critical — Capacity drawn Bulk L; Special explode (1d6 P; 15 ft. , 2d6 P, DC 14]) or incendiary grenade I +11 (explode [5 ft. The shock caster is only about three times the cost of the grenade, three time 1 SINGLE grenade! Each shot from the shock caster deals 7d12(not to go into exhaustive math, this is just an estimate off the top of my head, so please don't take me to task over the inaccuracy, but that's about 45 damage on average), so a bit over 2/3 of the damage. Screamer Grenade, Mk 2 Source Starfinder Core Rulebook pg. (1d8+3 P) or frag grenade II +11 (explode [15 ft. ; Critical — Capacity Drawn. Shock grenade I. . Some weapons (such as. Capacity: Drawn Bulk: L Special: Explode (2d10 E & F, 20 ft. ; Critical — Capacity drawn Bulk L; Special explode (6d6 P; 15 ft. When you attack with this type of weapon or ammunition, aim at a grid intersection. For vanilla high octane starfinder adventures I'd say a tier-list would look something like this: Straightforward ranged Soldier. Frag Grenade, Mk 1. Except for really incompetent characters (Low level with near no Dex) or some drastic penalties, you are looking at a 1 to "miss" the ground, which is a screw up. Grenade saving throws. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. Microbot Grenade, Mk 1 (Hybrid) Source Starfinder Armory pg. Armor Source Starfinder Core Rulebook pg. These unusual gunpowder bombs, typically marked with a symbol of a four-pointed star on their outer surface, explode outward in the shape of a cross. ; Critical — Capacity drawn Bulk L; Special explode (6d12 E; 15 ft. Unless otherwise indicated, activating or deactivating an item is a standard action. After initial steps that begin a battle, every character acts in turn through a regular cycle of rounds until the combat ends. An effect’s range indicates how far from you it can reach. ) Disruption grenades work in a way similar to the rifles. x2. Grenades always target intersections, and hitting an intersection is always AC 5. Shock Weapons. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. ) Stickybomb grenade III 12 5,410 20 ft. Adventure Level Range We’re No Heroes 1–4 Key Differences from Scenarios Merchants of the Void 3–6 Starfinder Adventure Paths. The Starfinder Armory is finally here. Here at /r/Shadowrun we talk shop about all things in the shadows. If your attack roll is a natural 1 (the d20 comes up 1), the grenade instead detonates at a randomly determined grid intersection of your space. Bulk L. Some grenades have additional effects, such as blinded or entangled, that apply only to creatures in the explosion radius that fail a Reflex. You gain specialization in that weapon type, which means you. Starfinder simplified this rule as well, move on people. Flash Grenade: Blinds creatures for 1d4 rounds (DC 15 Fortitude save negates). 191. If more than one condition affects a character, apply them all. This allows you to utilize Mk1 grenades in a weapon with much higher weapon lvl DCs. Drawn L Explode (blinded 1d6 rounds, 15 ft. Deadly Aim is a total trap feat. Source Starfinder Core Rulebook pg. Besides theres stuff like shock grenades which wreck robots. Necro Grenade, Mk 1 Source Starfinder Dead Suns Adventure Path pg. Smoke Grenade Source Starfinder Core Rulebook pg. shock grenade I +8 (explode [15 ft. 181. This weapon can leach life force from a target, draining its vitality and leaving it feeling unsteady. For 35 credits. 1 Answer Sorted by: 3 From Starfinder Player's Guide p. X1. The room is filled with debris and the. You can spend 1 Resolve Point to store a spell with a range of touch in a grenade, allowing you to affect a target within the grenade’s blast radius with the spell. Benefit (s): As a full action, you can draw a grenade and make a ranged attack with it. Summoning grenades come in the following types. In general, tempest shock weapons are the. 106 Level 1; Price 250 Capacity 20; Usage 5/round Hands —; Bulk 1 DescriptionThese explosives create temporary fields of reduced gravity, upending foes, helping move large objects, and enabling extraordinary acrobatic feats. Or is the reflex save it and there is only one check for seeing if you take the special effect. Reactions. 184. A baton is a thin, solid metal shaft, usually with a textured rubber grip. Holy Water Grenade. Fused with magic, these shock grenades. An effect’s range is the maximum distance from you that the effect can occur, as well as the maximum distance at which you can designate the effect’s point of origin. You can load different types of grenades into a NIL grenade launcher, and you can select which grenade to fire as part of the action used to make an attack. Spell Grenade. 178 Level 1; Price 35 Hands 1; Proficiency Grenade Damage 1d6 P; Range 20 ft. Shopping needs (what to buy for specific needs) . Drawn L Explode (blinded 1d6 rounds, 15 ft. Technological Items. The Galactic Empire's Purge. How do the. 178Incendiary Grenade, Mk 1 Source Starfinder Core Rulebook pg. Grenades are a bit of a mixed bag for saves. Starfinder Core Rulebook p. Items that can be activated to modify. ), necrotic Necro Grenade, Mk 2 Source Starfinder Dead Suns Adventure Path pg. Creatures in the affected area can. This kills most mundane grasses, shrubs, vines, brambles, small trees, and other moderately thick vegetation, eliminating any difficult terrain caused by those features. Normally, the miss chance for concealment is 20%. Prerequisite (s): Proficiency with grenades. Melee Weapons [] Modern vibro-blades, traditional knives and swords, stun batons, gloves, and even whips. ), mire 2d4 rounds Web Grenade, Mk 3 Source Starfinder Armory pg. From Starfinder Player's Guide p. Stock # SJG4471 * UPC 91037863768. Also, the rules for grenades on page 183 state that grenades are thrown weapons, and that the save DC for a grenade is 10 + half the weapon's item level + the attacker's Dexterity modifier. 5. Remember those soldiers who supposedly died on the battlefield? Well, they are still dead, but their weapons and armor are now being used to infiltrate the ranks! Originally designed to be used in construction and repair, this heavy-duty welder was commonly used by many companies, and was consiFind the answers to the most frequently asked Starfinder questions, along with rules changes to keep your Starfinder game on the cutting edge!. This has two settings: one meant to stun and one meant to kill. . Wonder grenade (Hybrid) Starfinder Armory p. Summoned creatures treat you as their summoner. But these rules, and the follow up rules about missing/scattering the explosion only mention grenades. Starfinder Core Rulebook p. 179 Level 14; Price 8,400 Hands 1; Proficiency Grenade Damage 10d6 P; Range 20 ft. It lists saving throws for the grenades against special effects, but I have a question if saving against grenades means you take half-damage or if its full damage with only avoiding special effects. 244 A standard action is usually the main action you take each round, other than movement. Shock Grenade, Mk 5 Source Starfinder Core Rulebook pg. The Basics. Hi folks, I'm organizing the RPG aspect of a gaming convention in Victoria in April, and I am looking for someone to run a Pathfinder Society game on…Shock grenades were a type of grenades that delivered a non-lethal electrical discharge, rendering those caught in the field incapable of moving. Stephens was hospitalized for nearly a week with a pulmonary embolism in February 2023. The Starfarer’s Arsenal is a line of short pdfs offering a single weapon, from item level 1-20. Creatures in the area can attempt a Will save against this grenade rather than a Reflex save. ; see text) The explosion a summoning grenade generates is a realitywarping field that summons creatures as if you had cast a summon creature spell (Alien Archive 144) of a spell level and caster level. Organization pair, patrol (3–4), delegation (5–8 plus 1 drow noble arms dealer), or battalion (10–40) With purple skin and white hair, drow are physically beautiful but merciless. Beginner Box ; Rulebooks . 122 Level 3; Price 270 Hands 1; Proficiency Grenade Damage —; Range 20 ft. The Battle of the Scheldt in World War II was a series of military operations led by the First Canadian Army, with Polish and British units attached, to open up the shipping route to. An entangled creature can attempt such a check as a move action. Ranged versions use a low-power laser to direct these weapons’ electrical arcs. You can’t use a reaction before the first time you act in a combat. Shock grenade III 10 5,380 20 ft. For the Love of Grenades. Shock: 5: The shock fusion weaves the electrical energy of the universe into the weapon’s form. Diminisher Grenade, Mk 4 (Hybrid) Source Starfinder Armory pg. If the. However, as we level up the average grenade is not as useful as one-by-one weapons and so I thought about connecting them with a.